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Windows Phone 8 : XAML Overview - XAML Styling

2/1/2013 6:23:52 PM
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When writing code, it’s customary to take common pieces of code and reuse them in a number of ways, including creating base classes, creating static classes, or even creating reusable libraries. XAML has the same need for creating reuse in the design. This reusability, though, is more about creating a consistent look for the application without having to copy the same code over and over. Consider this common XAML:

<TextBox x:Name="nameBox"
         FontSize="36"
         FontFamily="Segoe WP"
         FontWeight="Black"
         BorderBrush="Blue"
         Foreground="White"
         HorizontalAlignment="Stretch" />
<TextBox x:Name="emailBox"
         FontSize="36"
         FontFamily="Segoe WP"
         FontWeight="Black"
         BorderBrush="Blue"
         Foreground="White"
         HorizontalAlignment="Stretch" />

In this XAML many of the properties are copied from one of the TextBoxes to the other. If we change any of the properties of one, we will have to copy the change to the other to provide consistency of the UI. In addition, the Foreground and BorderBrush are using colors that could or should be part of an overall look and feel. It’s likely that we would want the brushes used there to be consistent not only from TextBox to TextBox but also across the entire application. That’s where styling and resources come in.

Understanding Resources

The first level of consistency has to do with sharing common resources. When creating an application, you often will want to use common colors or brushes across the application. XAML allows you to create objects to be used in more than one area by specifying them in a Resources section and identifying the object with an x:Key attribute. For example, you could define a SolidColorBrush in a Resources section like so:

<Grid x:Name="LayoutRoot">
  <Grid.Resources>
    <SolidColorBrush x:Key="mainBrush"
                     Color="Blue" />
  </Grid.Resources>
...
</Grid>

Every class that derives from FrameworkElement (which means most XAML elements) supports a collection of Resources. We can refer to these named elements using the StaticResource markup extension, like so:

<Grid x:Name="LayoutRoot">
  <Grid.Resources>
    <SolidColorBrush x:Key="mainBrush"
                      Color="Blue" />
  </Grid.Resources>
  <TextBlock Foreground="{StaticResource mainBrush}"
             Text="Hello World" />
...
</Grid>

The StaticResource markup extension tells the XAML parser to replace the foreground with the main brush. You can use the resource in several places, which isolates it from changes so that later, when you change the main brush to a LinearGradientBrush, it cascades down to wherever the StaticResource was used.

The StaticResource markup extension looks up through the XAML document to find the resource with the correct name (through the hierarchy), and will continue beyond the beginning of the XAML document. Above the XAML document is the App.xaml file in the phone application project. Normally this is where you would place any application-wide resources. For example, if the App.xaml file looked like this:

<Application x:Class="PhoneControls.App"
             xmlns="..."
             xmlns:x="..."
             xmlns:phone="..."
             xmlns:shell="...">

  <!--Application Resources-->
  <Application.Resources>
    <SolidColorBrush x:Key="mainBrush"
                     Color="Blue" />
  </Application.Resources>

...


</Application>

the mainBrush would then be defined at the application level so that any XAML document that wanted to use the brush could do so, like so:

<Grid x:Name="LayoutRoot">
  <TextBlock Foreground="{StaticResource mainBrush}"
             Text="Hello World" />
...
</Grid>

Although this example shows a brush (which is a very commonly shared resource), it is not limited to only brushes. Any creatable object can be used in this way. In addition, when you want to share these resources across projects you can accomplish this with ResourceDictionary objects. Resource dictionaries are XAML files that contain shared resources that can be imported into App.xaml using merged dictionaries. These dictionaries can be flat XAML files or can be contained in separate assemblies that are referenced to your phone application. For more information on merged dictionaries, see the documentation.

Understanding Styles

While sharing resources can help you to define a common look and feel, the styling stack extends this idea by allowing you to specify the default properties for controls in a common place. The Style object allows you to create these default properties:

<Style TargetType="TextBox"
       x:Key="mainTextBox">
  <Setter Property="FontSize"
          Value="18" />
  <Setter Property="FontFamily"
          Value="Segoe WP Bold" />
</Style>

The Style object takes the type of object it can be applied to and then a set of Setter objects that define default values for properties. In this example, the FontSize and FontFamily for a TextBox are supplied. To apply this style to an object, you can map it to the Style property on an element via the StaticResource markup extension, like so:

  <TextBox Style="{StaticResource mainTextBox}" />

By setting this TextBox’s Style property using the StaticResource markup extension, the default property values of the TextBox will be set using the Style. Styles are just named resources, so you would typically place them in the App.xaml file along with other resources. In addition, you can use resources inside your styles, like so:

<Application.Resources>
  <SolidColorBrush x:Key="mainBrush"
                    Color="Blue" />
  <Style TargetType="TextBox"
          x:Key="mainTextBox">
    <Setter Property="FontSize"
            Value="18" />
    <Setter Property="FontFamily"
            Value="Segoe WP Bold" />
    <Setter Property="Foreground"
            Value="{StaticResource mainBrush}" />
  </Style>
</Application.Resources>

In this way, the shared resources can cascade down into the styling stack. In addition, the Styles themselves can be cascaded by using the BasedOn property:

<Application.Resources>
  <SolidColorBrush x:Key="mainBrush"
                    Color="Blue" />
  <Style TargetType="TextBox"
         x:Name="baseTextBox">
    <Setter Property="FontSize"
            Value="18" />
    <Setter Property="FontFamily"
            Value="Segoe WP Bold" />
  </Style>
  <Style TargetType="TextBox"
         x:Key="mainTextBox"
         BasedOn="{StaticResource baseTextBox}">
    <Setter Property="Foreground"
            Value="{StaticResource mainBrush}" />
  </Style>
</Application.Resources>

Finally, styles can be polymorphic. In other words, the TargetType may apply to a base class and be applied to all objects of that type. For example:

<Application.Resources>
  <SolidColorBrush x:Key="mainBrush"
                    Color="Blue" />
  <Style TargetType="Control"
         x:Name="baseControl">
    <Setter Property="BorderBrush"
            Value="Black" />
  </Style>
  <Style TargetType="TextBox"
         x:Key="mainTextBox"
         BasedOn="{StaticResource baseControl}">
    <Setter Property="FontSize"
            Value="18" />
    <Setter Property="FontFamily"
            Value="Segoe WP Bold" />
    <Setter Property="Foreground"
            Value="{StaticResource mainBrush}" />
  </Style>
</Application.Resources>

Since the TargetType of the base style was Control, it could be used as the BasedOn for any controls (or even the Style for any control that derived from the Control class).

Implicit Styles

While you will often use named styles (and the StaticResource markup extension) to tie a Style to a XAML element (as shown in the preceding section), you can also create styles that apply to elements by default. These are called implicit styles. To create an implicit style, your style must not include a key. For example:

<Application.Resources>
  <Style TargetType="TextBox">
    <Setter Property="FontSize"
            Value="18" />
    <Setter Property="FontFamily"
            Value="Segoe WP Bold" />
  </Style>
</Application.Resources>

By eliminating the x:Key on the Style, the style will apply to every element of the TargetType (e.g., TextBox). If an element is specifically styled with an explicit (e.g., named) style, the implicit style is completely replaced. Therefore, you can have either an implicit or an explicit style applied to a specific XAML element, not both. In most cases you will have an implicit style for the main style of a control, then specific explicit styles to handle specific use cases for controls.

One big difference in implicit styles is that the TargetType is not polymorphic, so it only applies to the specific type, not derived types. For example, if you create an implicit style of type “Control”, it will only apply to XAML elements of the Control class specifically; TextBox and Button elements (which derive from Control) will not use the style at all. The other rules for styles (e.g., using base resources, cascading styles with BasedOn) all apply.

 
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