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Mapping Well-Known Patterns onto Symbian OS : Singleton |
On Symbian OS, the window server (WSERV) provides a low-level API to the system's user interface devices – screens, keyboard and pointer. The API is extensive and complex and would make most application development unnecessarily convoluted if used directly. |
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Mapping Well-Known Patterns onto Symbian OS : Model–View–Controller |
Symbian OS supports multiple GUI variants, which are supplied by UI vendors as a layer on top of Symbian OS. By supporting multiple GUI variants, Symbian OS enables device creators to differentiate products based on form factor, UI 'look and feel', and interaction style. |
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Java ME on Symbian OS : Building a Simple MIDP Game |
The point to be demonstrated here is that the MIDP Game API was developed for the feature phone market. In this market, there are limits on heap size, thread pools, JAR size, few or no optional JSRs and minimal multimedia capabilities. |
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jQuery 1.3 : Compound effects & Creating custom animations |
Sometimes we have a need to toggle the visibility of elements, rather than displaying them once as we did in the previous example. Toggling can be achieved by first checking the visibility of the matched elements and then attaching the appropriate method. |
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jQuery 1.3 : Effects and speed |
When we include a speed (or, more precisely, a duration) with .show() or .hide(), it becomes animated—occurring over a specified period of time. |
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Mobile Web Apps : Quick Wins (part 1) - Nifty Links |
For security reasons, mobile web applications are sandboxed away from many built-in features of the mobile device; for example, unlike native apps, they’re not able to retrieve a list of a user’s contacts, or take a photo with the device’s camera. |
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iPhone Developer : Using Creative Popping Options |
Recipe 1 demonstrates how to do this. When the second view is ready to transition to the third, the navigation controller goes ahead and performs the push. This creates the proper animation for the viewer, from view two to view three. Then, without animation, the code pops the last two views, leaving the stack at view one. |
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iPhone Developer : Navigating Between View Controllers |
An instance variable stores the current depth number, which is used to show the current level and decide whether to display a further push option. The maximum depth here is 6. In real use, you’d use more meaningful view controllers or contents. This sample demonstrates things at their simplest level. |
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iPad Troubleshooting : Re-register with Your iTunes Account |
Every iPad is associated with or tied to an iTunes account. That association allows you to purchase iTunes music and videos, and apps from your iPad. It is also that association that allows you to play music from your iTunes account on your computer on your iPad. |
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XNA Game Studio 3.0 : Making a Prettier Clock with 3-D Text (part 1) |
If you want the 3-D effect to be perfect, you need to draw lots more red versions to "fill in the gaps." You could do this by simply copying the code four times, but perhaps you remember reading somewhere that computers are supposed to make life easier, and this doesn’t feel very easy at all. |
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