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Shawn Fairall - Clay Modeller

10/29/2014 11:21:52 AM
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Technology is an important tool, but it’s just a tool. It can’t replace the human touch.

Shawn Fairall’s job starts with a one-ton blob of clay and ends with a finely detailed model of a potential new Lincoln. In between, the former industrial-design major collaborates with designers during the long process of transforming pencil sketches and “virtual 3-D” renderings into reality.

In the old days, you’d work on one side of the car until you were happy with it, but then you had to figure out how to make the mirror image. Today we scan it, test it virtually, even create the tooling from the model.

Today we scan it, test it virtually, even create the tooling from the model.

Today we scan it, test it virtually, even create the tooling from the model.

Michael Frank talked to the sculptor about the role technology plays in the design studio, the constraint of safety regulations, and judging an artist by his tools. The first thing you do when you come to work is change your shoes and pants. It’s a messy job. The clay itself is very hot—150 degrees Fahrenheit. You have to wear gloves. And it’s crucial that the in-between layers are heated properly [as you work]. Other­wise, parts might deform or fall off when the clay cures. The sculptor works with designers to shape the car as they envision it. The sketch is a gesture of what the designer is going for, but broad strokes.

A designer might say, “I’m at a loss in this c0rner- can you help me out?” it’s why we groom it into the third dimension, so we can see how it looks, how it interacts with light, problems that need solving.

We groom it into the third dimension, so we can see how it looks, how it interacts with light, problems that need solving.

We groom it into the third dimension, so we can see how it looks, how it interacts with light, problems that need solving.

There’s a passenger side and a driver side. It gives us an oppor­tunity to vary the theme. Maybe one side is stiffer, more formal; maybe the other is sportier. You’re not just interpreting a sketch, you’re working out ideas. My dream car is a Ferrari P4. The Ford GT40 is up there, too. And there’s something about old Jags—the long hood, those lines. To do this job, you have to understand form, to respect not just automotive history but also product design. That back­ground, those fundamentals, help me come up with solutions designers are looking for. We’re all facing the same regu­lations, which put a constraint on design. But on the highway, I’m looking at fenders, at head­lights, how competitors with the same challenges found solutions. It may be useful in the future. Making a car look muscular is a real challenge. You want it to look like Michelangelo’s David, the perception of muscles beneath the surface, even though it’s carved from marble.

Making a car look muscular is a real challenge

Making a car look muscular is a real challenge

You can tell a lot about a sculp­tor by looking at his tools. As an apprentice, you hand-make your own; you can’t just run down to Home Depot and buy them.

These are very traditional, old tools - steels, splines, French curves. I’ve worked with German and Japanese sculptors, and they all have their own traditions and niches and solutions. We each do this our own way.

 

 
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