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Adobe Flash Professional CS5 : Importing Graphics - Using Break Apart to Create Fill Patterns

1/18/2015 7:55:01 PM
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By default, when you import a bitmap into Flash and drag it to the Stage, you are limited in how you can edit it. Break Apart the image to remove the image from its bounding box and enable you to cut into the image, remove parts, select regions, and use it as a fill pattern. The bitmap is still linked to its parent in the Library. Any edit made to a bitmap only affects the copy on the Stage. For example, if you break an image and then edit it down to a tiny portion, in the exported movie the image appears exactly as you edited it. However, it will still have the same file size of the image you imported (less any compression you may have applied). It is always best to do your most severe editing in a bitmap or paint program outside of Flash.

Create a Bitmap Fill Pattern

1. Drag a copy of a bitmap to the Stage from the Library panel; make sure the bitmap is selected on the Stage.

2. Click the Modify menu, and then click Break Apart.

Timesaver

Press +B (Mac) and Ctrl+B (Win) to quickly break apart a bitmap on the Stage.

3. Click the Eyedropper tool on the Tools panel.

4. Position the eyedropper over the image, and then click to select it.


The bitmap is a selected fill that you can use to fill vector shapes.

5. Click the Rectangle or Oval tool on the Tools panel.

6. Click and drag on the Stage to create a new shape with the bitmap fill.

Did You Know?

You can select the bitmap fill in the Color Mixer panel. In the panel, click Bitmap from the Fill Style popup, and then select a thumbnail fill (bitmaps from the Library appear).
 
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