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The Life Of An App

11/16/2012 11:36:20 AM
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The Seemingly Baseless Rejection Of Some Third-Party Apps

As of the June 2012 Keynote Address at the WWDC, there were more than 650,000 apps available at the App Store for iOS devices. And according to Apple's own advertising, "There's an app for that," leads us to believe we can get an app for anything and everything. But when it comes down to it, it turns out that's not necessarily true.

Apple does end up rejecting apps. It has certain guidelines that it follows meaning some things just simply aren't allowed. However, sometimes it seems as if the decision on what to allow is more or less a crapshoot. Some apps are rejected due to being inappropriate, but anyone who has perused the app store can tell you that there are plenty of apps out there that weren't rejected and are definitely inappropriate. I cringe thinking of the apps my son downloaded on my iTunes account.

Description: App Store

App Store

Because Apple likes to keep certain information close and private, it doesn't          even allow developers to publish their app rejection notices. They've tried several different ways to forbid the publishing      of their rejections, but it still gets done anyway. They've labeled the rejection letters with a non-disclosure warning, but it was still being done so often, that sometimes Apple even opts to call developers to verbally reject them, just so there isn't anything on record to be published.

It does make you question what the big secret is. Why would Apple not want people to know that they reject certain apps? Do they not use sound reasoning for the rejections? Do they just not want to give the whole thing any more publicity?

To create an app, developers need to use the iOS SDK (software development kit) that is made readily available. They must also pay a fee to Apple of $99, a fee that is renewed yearly. Beta versions of new iOS software are made available to developers as well, in order to keep apps updated with the current iOS environment.

As far as pricing, developers can set whatever price they want; however, Apple asks for a 70/30 split of the revenue of the apps. Those setting the price of their apps as free don't need to worry about this. There is, of course, fine print surrounding this in regards to refunds. It's up to Apple's sole discretion if a refund will be granted to a customer, and if it is indeed granted, the developer refunds the 70% and Apple the 30%, but Apple is also allowed to take another 30% back from the developer to recoup their losses.

Once the app has been developed, and it's sent to Apple, it can be approved in a matter of days. It used to be a more lengthy process, but they've reduced that timeframe, most assuredly to the relief of developers. However, iPad apps can still take a while to be approved, simply because of the newness of the platform.

Description: Life Apps

The guidelines for approval of an app aren't made public. To take a look at these, you would have to have registered with Apple as a developer, using your Apple ID of course. What is publicly known are some of the apps that have been rejected and their reasons, despite Apple placing that gag order on the developers of rejected apps.

"Newspapers" is an app that allowed users to read more than fifty newspapers from around the world. Apple rejected it because they found that the British journalism habit of publishing topless "Page 3 girls" was obscene. The periodical The Sun was eliminated from the app after this and the app was approved. An e-books app, Eucalyptus, was initially rejected for the same reason because one of the included books was the Kama Sutra, but Apple later changed its mind.

Steve Jobs went on record as saying, "We believe we have a moral responsibility to keep porn off the iPhone ... Folks who want porn can buy an Android." The editor of a German magazine countered, "We can't adapt European magazines to the standards of Utah." That's definitely to the point. Others have complained that Apple is being hypocritical, as while they see the "Page 3 girls" as obscene, they don't seem to feel the same about the practices of Playboy and Sports Illustrated and do allow their apps to remain in the app store. Fashion magazine Dazed & Confused has nicknamed their iPad version the "Iran edition" because of the purist restrictions Apple has placed on them.

Cartoonist Mark Fiore has won the Pulitzer Prize for his political satire cartoons, but Apple doesn't seem to see them as award winning. He was the first Internet-only cartoonist to win the Pulitzer, but according to Apple, his work displayed in the app NewsToons "ridiculed public figures," It makes you wonder if Apple understands humor, as that's pretty much the point. After public outcry, Apple reversed its opinion. Will they do the same for The Obama Trampoline (self-explanatory), MyShoe, an app that throws shoes at President George W. Bush, and Freedom Time that ticks down the final moments of the outgoing administration?

Description: http://www.knowyourcell.com/siteimage/scale/0/0/336641.jpg

The band Nine Inch Nails has an app of their own, and while the first version, 1.0, was approved with no problem, when they released an update, it was rejected for "objectionable content." The developer didn't understand this, saying it was mostly just a stability release to fix the app for international users. The issue was over the song The Downward Spiral, yet Apple allowed iTunes to sell the music. Go figure. Apple ended up reversing its decision.

Not getting Apple to budge at all on its rejection, the South Park app was just pulled from the whole process. Apparently the content is okay for the Comedy Central cable television channel, but not okay for your iPhone. Mind you, Apple sells episodes of South Park on iTunes.

Another app getting an "objectionable content" rejection is Drones+, designed to track the fatalities of U.S. drone strikes. It also shows the location of the strike on Google maps. The New York Times is pointing out that the objection is understandable, but Apple already has a similar app, The Guardian, that is allowed.

Sometimes a rejection has nothing to do with objectionable content. Apple is also rejecting apps that use the Dropbox SDK, because they view it as an app that requires the user to have to make an additional purchase to buy the app, just because they have to sign up via a desktop version. It simply offers the option of buying more storage space. It certainly doesn't require you to. However, it makes you wonder if the real issue is because Apple doesn't want users buying the Dropbox space, because they'd rather them buy it from iCIoud.

The approval and rejection process works the other way as well. Initially, Apple approved an app called Baby Shaker. It's exactly what it sounds like. You have to shake your iPhone until the baby pictured in the app dies. After complaints from parents whose children died of Shaken Baby Syndrome, Apple pulled the app from the store, apologizing for it being "deeply offensive."

Apple also reversed its original approval of the app I Am Rich. While most apps seem to cost between $.99 and $4.99, this one cost $1000. All it did was put an icon on the menu screen that showed you had enough money to spend $1000 on an app. They didn't even bother to originally approve the I Am Poor app that puts icons of ramen noodles, tuna, and mac & cheese on your screen, even though it was a bargain at $.99. Apple complained it had "no user functionality."

Description: App Store

Available on the App Store

Apple originally believed the Pull My Finger app had limited functionality, if you can believe it. It does exactly what you think it does, imitating flatulence. They reconsidered, telling the developer that they were caught off guard with this "genre" of apps. Apparently telling someone to pull your finger has more functionality than shaking your ta-tas. The app iBoobs that lets you jiggle women's breasts was not approved because it was considered obscene.

So what are your options after Apple secretly and unceremoniously rejects your app? You've put all this time into it and are now being told "Thanks, but no thanks." The first obvious choice is to fix whatever it is they're objecting to. For some apps, there might not be much of any option for that. For something like iBoobs, there isn't much they could improve on to get rid of the objectionable content. But for other apps, there might be a way to clean them up enough to let Apple give it their seal of approval.

There is also an appeal process that you can go through, and from the past stories explained here, sometimes that in itself is all it needs, just another set of eyes looking at the app with a different set of morals. To appeal your app rejection, fill out this form and submit to Apple. Of course filling out the form simply means supplying them with your name and email. It's not like you get to argue your case, so mostly you're just looking for a second opinion, and not really an appeal.

This means, for the most part, you're at Apple's mercy. You won't be able to find a strict set of guidelines to creating an app, because that takes away any chance they have of rejecting it under a very large umbrella such as "objectionable." Are their reasons baseless? Probably not, they just aren't making it widely known. They have their own moral code, just as we have ours, and no one person's is ever going to be the same as the person's next to them. But, if you want to get in the app game, you also have to play Apple's game.

 
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