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iphone Programming : Handling Data - Data Entry

1/22/2013 5:59:52 PM
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The Cocoa Touch framework offers a number of UI elements, ranging from text entry fields to switches and segmented controls. Any of these can be used for data entry, but often when we talk about data entry we’re talking about getting textual information into an application.

The two main UI elements that allow you to enter text are the UITextField and UITextView classes. While they may sound similar, they are actually quite different. The most noticeable difference between the two is that the UITextView allows you to enter (and display) a multiline text field, while UITextField doesn’t.

The most annoying difference between the two is the issue of the resigning first responder. When tapped, both display a keyboard to allow the user to enter text. However, while the UITextField class allows the user to dismiss the keyboard (at which time the text field resigns as first responder) when the user taps the Done button, the UITextView class does not. Though there are multiple ways around this problem, as we’ll find later on, it’s still one of the more annoying quirks in the Cocoa Touch framework.

1. UITextField and Its Delegate

We were simply polling the text field to see if the user had entered any text when the Save button was tapped, and perhaps more important, we weren’t dismissing the keyboard when the user pressed the Return key. Here’s the saveCity:sender method from that example:

- (void)saveCity:(id)sender {
    CityGuideDelegate *delegate =
     (CityGuideDelegate *)[[UIApplication sharedApplication] delegate];
    NSMutableArray *cities = delegate.cities;

    UITextField *nameEntry = (UITextField *)[nameCell viewWithTag:777];
    UITextView *descriptionEntry =
                       (UITextView *)[descriptionCell viewWithTag:777];

    if ( nameEntry.text.length > 0 ) {
        City *newCity = [[City alloc] init];
        newCity.cityName = nameEntry.text;
        newCity.cityDescription = descriptionEntry.text;
        newCity.cityPicture = cityPicture;
        [cities addObject:newCity];

        RootController *viewController = delegate.viewController;
        [viewController.tableView reloadData];
    }
    [delegate.navController popViewControllerAnimated:YES];

}

However, the UITextFieldDelegate protocol offers a rich set of delegate methods. To use them, you must declare your class as implementing that delegate protocol (lines with changes are shown in bold):

@interface AddCityController : UIViewController
  <UITableViewDataSource, UITableViewDelegate, UITextFieldDelegate>
{
  UITextField *activeTextField;
					
					... remainder of example code not shown ...
}


Note:

After implementing the delegate protocol, open the NIB that contains the UITextField (AddCityController.xib in the case of CityGuide). Next, Ctrl-drag from the UITextField to the controller (File’s Owner in AddCityController.xib) and select delegates from the pop up that appears. Save the NIB when you’re done.


When the user taps the text field, the textFieldShouldBeginEditing: method is called in the delegate to ascertain whether the text field should enter edit mode and become the first responder. To implement this, you’d add the following to your controller’s implementation (such as AddCityController.m):

- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField {
    activeTextField = textField;
    return YES;
}

If this method returns NO, the text field will not become editable. Only if this method returns YES will the text field enter edit mode. At this point, the keyboard will be presented to the user; the text field will become the first responder; and the textFieldDidBeginEditing: delegate method will be called.

The easiest way to hide the keyboard is to implement the textFieldShouldReturn: delegate method and explicitly resign as the first responder. This method is called in the delegate when the Return key on the keyboard is pressed. To dismiss the text field when you tapped on the Return button, you’d add the following to your controller’s implementation:

- (BOOL)textFieldShouldReturn:(UITextField *)textField {
    activeTextField = nil;
    [textField resignFirstResponder];
    return YES;
}

This method is usually used to make the text field resign as first responder, at which point the delegate methods textFieldShouldEndEditing: and textFieldDidEndEditing: will be triggered.

These methods can be used to update the data model with new content if required, or after parsing the input, to make other appropriate changes to the UI such as adding or removing additional elements.

2. UITextView and Its Delegate

2.1. Dismissing the UITextView

The UITextViewDelegate protocol lacks the equivalent to the textFieldShouldReturn: method, presumably since we shouldn’t expect the Return key to be a signal that the user wishes to stop editing the text in a multiline text entry dialog (after all, the user may want to insert line breaks by pressing Return).

However, there are several ways around the inability of the UITextView to resign as first responder using the keyboard. The usual method is to place a Done button in the navigation bar when the UITextView presents the pop-up keyboard. When tapped, this button asks the text view to resign as first responder, which will then dismiss the keyboard.

However, depending on how you’ve planned out your interface, you might want the UITextView to resign when the user taps outside the UITextView itself.

To do this, you’d subclass UIView to accept touches, and then instruct the text view to resign when the user taps outside the view itself. Right-click on the Classes group in the Groups & Files pane in the Xcode interface, select AddNew File, and choose Cocoa Touch Class from the iPhone OS section. Next, select “Objective-C class” and choose UIView from the “Subclass of” menu. Click Next and name the class “CustomView”.

In the interface (CustomView.h), add an IBOutlet for a UITextView:

#import <UIKit/UIKit.h>

@interface CustomView : UIView {
   IBOutlet UITextView *textView;
}

@end

Then, in the implementation (CustomView.m), implement the touchesEnded:withE⁠vent: method and ask the UITextView to resign as first responder. Here’s what the implementation should look like (added lines are shown in bold):

#import "CustomView.h"

@implementation CustomView

- (id)initWithFrame:(CGRect)frame {
    if (self = [super initWithFrame:frame]) {
        // Initialization code
    }
    return self;
}

- (void)dealloc {
    [super dealloc];
}

- (void) awakeFromNib {
						    self.multipleTouchEnabled = YES;
						}
						- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
						    NSLog(@"touches began count %d, %@", [touches count], touches);        
						    [textView resignFirstResponder];
						    [self.nextResponder touchesEnded:touches withEvent:event];
						}

@end

					  

Once you’ve added the class, you need to save all your changes, then go into Interface Builder and click on your view. Open the Identity Inspector (⌘-4) and change the type of the view in your NIB file to be your CustomView rather than the default UIView class. Then in the Connections Inspector (⌘-2), drag the textView outlet to the UITextView. After doing so, and once you rebuild your application, touches outside the active UI elements will now dismiss the keyboard.

While this solution is elegant, it can be used in only some situations. In many cases, you’ll have to resort to the brute force method of adding a Done button to the navigation bar to dismiss the keyboard.
 
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