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The Anatomy of a Mobile Site : PRIMARY SITE CONTENT (part 2) - Embedding Images and Media

11/7/2011 6:13:25 PM
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3. Embedding Images and Media

Few websites are solely textual, and most both decorate the theme of the site with graphical elements and embed images and media into the body of the content. As you might imagine, the watchword for doing this for the mobile variant of your site is efficiency: Graphics can represent a significant part of the overall download size of a page, and because each requires a separate request to be fetched from the server, graphics can exacerbate the effect of latency in the mobile network.

It's advisable to keep the number of images in your overall page template to a minimum: perhaps a logo, a gradient fill, and a few icons. Graphical elements that appear on each and every page should ideally be cached, so make sure the web server is specifying a liberal expiry time for such images.

For images within the content of the site (such as illustrations accompanying articles, images in blog posts, and the like), common sense should also prevail to give your users a good experience. Don't use excessively high resolutions for your images: Although desktop browsers (and some mobile browsers) easily resize a large image if its dimensions exceed the boundary, you can waste valuable bandwidth in getting redundant extra pixels to the mobile device. You may also want to provide highly compressed versions of photos — using JPEG format, in particular — that mobile devices can download quickly, even if the quality is slightly degraded. As for placement within the text, the usage of floating or inline images is somewhat riskier than simply having full-width images between paragraphs. Device support for CSS {float:} rules is erratic, and you probably want to use the full width of the screen to make the image as discernable as possible anyway.

With images in mobile sites, you typically need to understand the characteristics of the target device. Whether it is a logo across the header of the site or an inline image inside the body of a page, it is important to know what the width of the screen is, in particular.

Screen dimensions are a vital part of a good mobile device characteristics database, and you should be able to key their values off the user-agent header that arrives in the HTTP request (or the mobile plug-in will do it automatically for you). Some mobile browsers also provide their screen dimensions explicitly in the headers: Microsoft Windows Mobile devices use the UA-pixels header (although its values are sometime wildly inaccurate).

Knowing the physical dimension of the screen hardware of a device is only a start though. If you are placing an image in an article, for example, you probably want to provide a margin around it that matches that given to the adjacent text. Figure 5 shows an embedded image perfectly sized for the physical screen of an Apple iPhone (320 pixels wide), but which, with the page's default padding of 8 pixels, runs off the right side of the screen. First, this looks bad as it is, but the device now renders a page wider than its screen. On the iPhone, the browser responds to this by introducing a horizontal scroll bar (as shown in Figure 6). This is likely to be disconcerting when the user is scrolling down the article and it "plays" from side to side.

Figure 5.

Figure 6.

An image that takes the padding and margins of the containing layout into account looks much nicer and eliminates any horizontal scroll issues the browser might introduce. In Figure 7, the same image has been reduced to 304 pixels in width (which is the physical screen minus 8 pixels on each side).

But on a rotatable touch-screen device, of course, you immediately have a new problem. When viewed in landscape mode, as in Figure 8, it is the other dimension of the device that becomes the constraint or target.

Figure 7.

Figure 8.

When faced with these various dimension-related challenges, you must decide how much work you want your web server to do to address them and how much you expect of the device. Will your web server be emitting images perfectly scaled to the dimensions you need for each type of device and each possible rotation? Are these scaled on the fly (and presumably cached)? Do you have vast directories of preprocessed images? If your images are hosted on another service, such as Flickr, how do you rescale them?

Or should you simply send a standard resolution of the image to the device, hoping that the browser can rescale it appropriately? Or explicitly set image scaling in the embedding markup, using <img> width and height attributes or CSS {width:} and {height:} rules — and hope that the fidelity of the image does not suffer too much?

All of these techniques may have a role to play. Relying on the device to rescale images is certainly an option if the target devices are known to be capable smart phones with fast connections and good graphics acceleration: You can send overly high-resolution images that the device can scale down and decide that the increased download time and client-side rescaling overhead are tolerable. And using conditional CSS is one of the easiest ways to rescale images for dealing with screen rotation.

But on the whole, experience would suggest that server-side manipulation of images is ultimately unavoidable. Some older devices will struggle badly with the memory overhead of receiving a large image, let alone then having to scale it — and the responsiveness of the scaling and page rendering suffers badly as a result.

3.1. Other Media

You can assume that all mobile devices can support most image formats on a page. You can also assume that support for any other sort of embedded media is highly variable.

Embedded video is feasible on some devices, but the exact nature of its delivery is itself a challenge. Apple devices don't support Flash, for example, so trying to embed a classic YouTube video player into a page targeting that device (and indeed many mid- and low-end devices) is fruitless. If delivery of video is critical for your website, it's probably advisable to use image thumbnails that, when clicked, download a video file or start a stream, rather than trying to embed them in-line to the page. It is still important to know which video formats, frame rates, codecs, and so on are supported by each of your target devices, and this is important information that you can gather from mobile device capabilities databases.

Flash — or at least on mobile, Flash Lite — is installed on a large number of devices worldwide and is available as a plug-in for mobile browsers. However, it is very rare to see mobile websites using Flash extensively and deliberately, perhaps because of the well-publicized lack of support for it in Apple's iconic iPhone device.

The Scalable Vector Graphics (SVG) standard is supported on many device operating systems and is a viable option for embedding and displaying line art (such as diagrams or maps) in a mobile page. However, native support in desktop browsers has been slow in coming, so few desktop websites use SVG extensively. Mobile developers may be wary of relying on SVG for their mobile medium alone.

Support for code-based elements in pages, such as Java applets or Microsoft ActiveX objects, should be considered non-existent on mobile devices — although, fortunately, these are little used on contemporary websites anyway.

 
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