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CorelDraw 10 : Using the Scrapbook Docker - To insert clip art or bitmap images
You can use the Scrapbook docker to insert clip art, photos, and other bitmap images from the CorelDraw 10 CDs or your hard disk into your documents.
CorelDraw 10 : Resizing Objects
The handles that appear to the right and left center of the object affect the object's horizontal scale by making it wider or narrower.
CorelDraw 10 : Copying Objects
There are two ways to copy an object: copy it to the Windows Clipboard (and then paste it into the document) or duplicate it. The result is the same, but the amount of computing power used for the two procedures is different.
CorelDraw 10 : Moving Objects
CorelDraw 10 provides three ways for you to reposition objects: dragging, nudging (pressing the arrow keys), or entering different page coordinates.
CorelDraw 10 : Selecting Objects
Before you can change the size, fill, or other properties of an object, you must first select it. You use the Pick Tool to select objects and to manipulate an object's handles. Handles are the black squares that appear around a selected object.
CorelDraw 10 : Complex Shapes - Drawing Perfect Shapes
A new feature in CorelDraw 10, Perfect Shapes are predefined, familiar objects that you can create as easily as drawing rectangles and ellipses.
CorelDraw 10 : Complex Shapes - Creating Spirals, Drawing Grids
You can create two types of spirals: symmetrical and logarithmic. The space between revolutions of a symmetrical spiral is constant, while the spacing in a logarithmic spiral increases with each new revolution.
CorelDraw 10 : Complex Shapes - Polygons and Stars
A polygon is a multisided closed figure. The simplest form of polygon is a triangle: a three-sided object. CorelDraw 10 enables you to create polygons with as many as 500 sides. A star is just a special instance of a polygon. Once you've a drawn polygon, you can easily change it into a star and vice versa.
CorelDraw 10 : Page and Document Setup - Viewing Document Info
With CorelDraw 10, it's easy to learn just about anything you want to know about the contents of a document (known as the document info). For example, you can see how many objects are in the document, what fonts have been used, the page size and orientation, when the document was created and last modified, and where on disk the file is stored.
CorelDraw 10 : Page and Document Setup - Deleting Pages, Document Navigation
When deleting pages, you are allowed to delete all but one. Thus, if a document contains only a single page, you cannot execute the Delete Page command. Similarly, if a document has two pages, you cannot delete a page range.
CorelDraw 10 : Page and Document Setup - Adding Pages
To insert a new page at the end of the document, click the tab for the current last page and click the right plus (+) icon.
CorelDraw 10 : Page and Document Setup - Setting a Page Background
You can add a background color or picture to any document. Backgrounds are commonly used on party invitations, brochures, and Web pages, for example. (Note that when you set a background, it is applied to all pages in the document.)
CorelDraw 10 : Page and Document Setup - Setting Page Size and Orientation
When creating a drawing, it's important to design with a particular paper size and orientation in mind. You can use either of the following procedures to specify these settings.
CorelDraw 10 : Converting Documents to Web Pages
After you've finished designing your Web pages, it's time to convert them into HTML and image files that can be read by Web browsers. Each document page will be converted to a separate Web page, and a folder will be created to store all the images on the pages.
CorelDraw 10 : Hyperlinks and Bookmarks (part 2) - Creating bookmarks and links
If a CorelDraw document contains more than a handful of bookmarks, you might want to open the Internet Bookmarks Manager docker. To quickly jump to any bookmark, click its name in the docker window and then click the Select button.
CorelDraw 10 : Hyperlinks and Bookmarks (part 1)
Bookmarks (or anchors) are points on a given Web page that have been set as the target of a hyperlink. Bookmarks and hyperlinks can be assigned to either text or images. When assigned to an image, the area that the user can click is called a hotspot.
CorelDraw 10 : Adding Graphics to a Page (part 3) - Optimizing images for the Web
The more images you place on a Web page and the larger their file sizes, the longer it will take the page to load in a person's browser.
CorelDraw 10 : Adding Graphics to a Page (part 2) - Exporting the rollover graphic
To use the rollover in a Web page, you must export it as an HTML or Flash object. Note that HTML has greater compatibility, since Flash objects only work if the person has the Flash plug-in installed for his or her browser.
CorelDraw 10 : Adding Graphics to a Page (part 1) - Creating Rollover Graphics
You've probably seen those nifty buttons that light up or display text when the cursor passes over them. These objects are called rollover graphics, and you can create them entirely in CorelDraw 10.
CorelDraw 10 : Adding Text to a Web Page
To add text to your CorelDraw Web page, select the Text Tool, drag a paragraph text frame, and then type. In order for text to export to the Web correctly, it must be both paragraph text and HTML compatible.
CorelDraw 10 : Naming a Web Page
Besides its file name, every Web page should also have a title. When the page is viewed in a browser, the title appears in the title bar .
CorelDraw 10 : Adding a Page Background
A good place to start when designing a Web page is to add a background color or image. Images used as backgrounds on a Web page are usually tiled, meaning that the image is repeated seamlessly across and down the page.
CorelDraw 10 : CorelDraw Web Settings
Since the Web is a visual medium, CorelDraw's settings should be based on a Web browser displayed on a computer monitor rather than a printed page. A monitor uses pixels as its unit of measure and a screen resolution of 72 or 96 dots per inch (dpi).
CorelDraw 10 : World Wide Web Terms
Text that appears in the position where a graphic will be while the graphic loads. Normally, it identifies the graphic, such as Picture of Kennedy. Because some Web graphics can be very large, providing alternate text enables a user to decide whether to wait for the image to load.
 
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